Sean hollister – Breaking News & Latest Updates 2026
Skip to main content

Sean Hollister

Sean Hollister

Senior Editor

Senior Editor

Sean is a senior editor at The Verge, a very good website he helped found in 2011. He thrives at the intersection of gaming, technology, and toys, with a side of consumer advocacy because companies just can’t help themselves, can they? Sean previously led breaking news teams at The Verge and CNET and the reviews program at Gizmodo. He also has that voice. (Contact me securely at Signal by tapping here.) Ethics statement, June 2023: Sean’s wife is employed by Apple as a video producer. He therefore does not currently report or edit stories about Apple products or Apple as a company.

More From Sean Hollister

Insta360 conquered 360 cameras — now it’s eyeing glasses

The Chinese brand has 73 percent of the worldwide 360 camera market. What’s next?

Sean Hollister
Sean Hollister
Sean Hollister
I tried the Meta VR Glasses, too — here are my first impressions.
  • “VR Glasses” is the right name. These don’t have a VR headset’s huge, immersive field of view at just 70° horizontal by 66° vertical, but it’s similar to looking through glasses, without a headset’s significant weight.
  • I didn’t terribly mind the reduced immersion outside of games. Movies and desktop windows opened at the proper size without edges cut off.
  • I carried on a conversation with several real human beings in a room and didn’t feel like I had tunnel vision.
  • You can’t see your hands unless they’re in your direct field of view, but the headset can track hands far outside that FoV. I could hit Beat Saber targets while looking an entirely different direction.
  • I got 32WPM touch typing on a keyboard that doesn’t physically exist. That’s less than a third my normal speed, but not bad for a first try.
Sean Hollister
Sean Hollister
“A very happy Vergemas was had by all.”

One of the latest Today I’m Toying With giveaway winners had this to say:

Everyone in my family wanted at least one thing from the prize box, so a very happy Vergemas™ was had by all. I’m sure running a giveaway like this is a lot of extra busywork, so know it brought us a little joy in the middle of our week. Thank you!

We’re now on Giveaway #13!

Photo by Sean Hollister / The Verge
Sean Hollister
Sean Hollister
Insta360 is extending the Luna Ultra’s zoom with a $50 lens and AI.

Insta360’s Luna Ultra and the DJI Osmo Pocket 4P added telephoto lenses to baby steadycams this year. The Ultra’s zoom originally offered 3x optical, 6x lossless crop, or 12x with reduction in detail, but a firmware update now gives you an AI-enhanced 15x. Or make it 4.5x optical and up to 22.5x zoom by adding the new $50 “Ultra Telephoto Lens,” too:

If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement.

The new 1.5x “ultra telephoto” blocks your main lens in favor of extra zoom.
The new 1.5x “ultra telephoto” blocks your main lens in favor of extra zoom.
Image: Insta360
Sean Hollister
Sean Hollister
Steam Frame mission debriefing.

I didn’t just review Valve’s Steam Frame last week — I spent a whole lot of time talking about the headset with fellow reviewers. I interviewed CNET’s Scott Stein about his review on The Vergecast, then Aftermath’s Chris Person turned the tables on me for Aftermath Hours, too!

There’s one intriguing thing we all agree on.

Sean Hollister
Sean Hollister
Got an Intel Panther Lake laptop or handheld? Auto SR could boost your gaming.

Microsoft’s DLSS competitor isn’t just for Qualcomm laptops and Xbox Ally X anymore — the MSI Claw EX handheld and anything else Intel Core Ultra Series 3 should now qualify. Microsoft claims it’s enough to play at ultra instead of high, among other examples, and I see the hard-to-find Claw EX is now back in stock at B&H, MSI, and ExcaliberPC.

If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement.

Sean Hollister
Sean Hollister
Valve has already fixed the Steam Frame’s slow charging speeds.

Valve’s 0.3.0 update for Steam Frame claims “Substantially faster charging while unit is off / sleeping.” It’s true. I used to see 8-watt charging when plugging in a dead unit, and 27-watt charging at peak. Now I’m getting 19-21W charging right away and up to 42W in game.

That’s enough to plug in a dead Frame and start playing right away.

a Steam Frame on a shelf with a USB-C power monitor plugged in displaying 42 watts.
Play and charge: check.
Photo by Sean Hollister / The Verge