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	<title type="text">Sony | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-21T22:47:19+00:00</updated>

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		<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Bungie says it’s ‘not done with Destiny’ and will bring back vaulted content]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/998317/bungie-destiny-2-unvaulted-raids-campaigns-destinations" />
			<id>https://www.theverge.com/?p=998317</id>
			<updated>2026-09-21T18:47:19-04:00</updated>
			<published>2026-09-21T12:35:59-04:00</published>
			<category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Months after seemingly giving up on Destiny 2, Bungie now says it's planning to restore vaulted content in the game like campaigns, destinations, and raids. The decision reverses the Destiny Content Vault that Bungie created six years ago, controversially removing older content from Destiny 2 that players had paid to access. "We understand that removing [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Bungie" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/ghaul_08cropped.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Months after seemingly <a href="https://www.theverge.com/games/935536/bungie-destiny-2-final-update-date">giving up on <em>Destiny 2</em></a>, Bungie now says it's planning to restore vaulted content in the game like campaigns, destinations, and raids. The decision reverses the Destiny Content Vault that Bungie created six years ago, controversially removing older content from <em>Destiny 2</em> that players had paid to access.</p>
<p class="wp-block-paragraph">"We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>," admits Bungie. "We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny</em>'s history."</p>
<p class="wp-block-paragraph">All <em>Destiny 2 </em>players will ge …</p>
<p><a href="https://www.theverge.com/news/998317/bungie-destiny-2-unvaulted-raids-campaigns-destinations">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Terrence O’Brien</name>
			</author>
			
			<title type="html"><![CDATA[Kojima Productions disputes reports the studio is in trouble]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/997880/hideo-kojima-productions-physint-xbox-sony-playstation" />
			<id>https://www.theverge.com/?p=997880</id>
			<updated>2026-09-20T14:15:10-04:00</updated>
			<published>2026-09-20T14:15:10-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[After it was announced that Sony was dropping Hideo Kojima's Physint, and that instead the Metal Gear Solid creator's latest title would be coming to Xbox, there were a flurry of rumors about the falling out. Bloomberg reported that the decision was driven by a number of factors, including missed deadlines, budget and profitability concerns, [&#8230;]]]></summary>
			
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<img alt="US-TECHNOLOGY-INTERNET-GAMES-AWARDS" data-caption="" data-portal-copyright="Photo by Frederic J. Brown / AFP via Getty Images" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25145145/1831287900.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">After it was announced that Sony was dropping Hideo Kojima's <em><a href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox">Physint</a></em>, and that instead the <em>Metal Gear Solid</em> creator's latest title would be coming to Xbox, there were a flurry of rumors about the falling out. <em><a href="https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox">Bloomberg</a></em> reported that the decision was driven by a number of factors, including missed deadlines, budget and profitability concerns, and its timed exclusivity. </p>
<p class="wp-block-paragraph">In an interview with <em><a href="https://www.ign.com/articles/hideo-kojima-reveals-what-happened-with-sony-in-exclusive-first-interview-since-playstation-ditched-physint">IGN</a></em>, Kojima said that, considering the broader state of the industry, which has seen a number of studios close, he was worried about the future of Kojima Productions:</p>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">I know there's a lot of news in the game industry that many studios are closing down,  …</p></blockquote>
<p><a href="https://www.theverge.com/games/997880/hideo-kojima-productions-physint-xbox-sony-playstation">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Dominic Preston</name>
			</author>
			
			<title type="html"><![CDATA[Xbox picks up Kojima&#8217;s Physint after PlayStation dropped it]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox" />
			<id>https://www.theverge.com/?p=993205</id>
			<updated>2026-09-10T06:02:05-04:00</updated>
			<published>2026-09-10T04:22:40-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Xbox will now publish Physint, an upcoming game from Metal Gear creator Hideo Kojima, after PlayStation decided to cancel it. The unexpected swap came in a flurry of announcements from PlayStation, Xbox, Kojima Productions, and Kojima himself. Sony, which published both of Kojima Productions' previous Death Stranding games, framed it as a "difficult decision to [&#8230;]]]></summary>
			
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<img alt="Promo image for Kojima Productions game Physint, published by Xbox" data-caption="" data-portal-copyright="Image: Xbox / Kojima Productions" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/physint-kojima-xbox-1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Xbox will now publish <em>Physint</em>, an upcoming game from <em>Metal Gear </em>creator Hideo Kojima, after PlayStation decided to cancel it. </p>
<p class="wp-block-paragraph">The unexpected swap came in a flurry of announcements from <a href="https://x.com/PlayStation/status/2097875212427735146">PlayStation</a>, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/">Xbox</a>, <a href="https://x.com/KojiPro2015_EN/status/2097876258151710811">Kojima Productions</a>, and <a href="https://x.com/HIDEO_KOJIMA_EN/status/2097877506401681753">Kojima himself</a>. Sony, which published both of Kojima Productions' previous <em>Death Stranding</em> games, framed it as a "difficult decision to step away from collaborating with Kojima Productions," but insisted their "relationship remains strong."</p>
<p class="wp-block-paragraph">Kojima put things more bluntly on his personal X account, claiming that Sony gave the studio an unexpected cancellation notice in June, and that it has spent the last three mont …</p>
<p><a href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>John Higgins</name>
			</author>
			
			<title type="html"><![CDATA[Six years later, Sony revisits its legendary XM4 headphones]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/990687/sony-announces-xm4c-headphones" />
			<id>https://www.theverge.com/?p=990687</id>
			<updated>2026-09-08T16:05:05-04:00</updated>
			<published>2026-09-07T12:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Headphones" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Six years ago, Sony and Bose were in the middle of a noise-canceling battle, with each new model of headphones better than the last. In the fall of 2020, Sony released the WH-1000XM4 headphones to wide acclaim. They sat atop best headphones lists for years, thanks to their great sound, competitive ANC, and compact size, [&#8230;]]]></summary>
			
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<img alt="The white Sony WH-1000XM4C headphones next to black WH-1000XM4 headphones, an iPhone, and their black carrying case on a wooden table." data-caption="The XM4C (in white) have the exact same visual design as the XM4 (in black) from 2020. | Photo: John Higgins / The Verge" data-portal-copyright="Photo: John Higgins / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/sony-wh-1000xm4c-headphones-comparison.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	The XM4C (in white) have the exact same visual design as the XM4 (in black) from 2020. | Photo: John Higgins / The Verge	</figcaption>
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<p class="wp-block-paragraph">Six years ago, Sony and Bose were in the middle of a noise-canceling battle, with each new model of headphones better than the last. In the fall of 2020, Sony released the <a href="https://www.theverge.com/21356313/sony-1000xm4-noise-canceling-headphones-review-price-specs-features">WH-1000XM4</a> headphones to wide acclaim. They sat atop best headphones lists for years, thanks to their great sound, competitive ANC, and compact size, until they went out of stock. Now Sony has brought them back, with minor improvements, as the WH-1000XM4C.</p>
<p class="wp-block-paragraph">The XM4C look identical to the original XM4 (although they now have a lavender option), with the same hinge design and ability to fold up. It's a compact design that Sony moved away from when it released <a href="https://www.theverge.com/23067645/sony-wh-1000xm5-noise-canceling-headphones-review">the XM5 in 2022</a> …</p>
<p><a href="https://www.theverge.com/tech/990687/sony-announces-xm4c-headphones">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Liszewski</name>
			</author>
			
			<title type="html"><![CDATA[Sony’s new party speakers have more bass, more LEDs, and more connectivity]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/986839/sony-ult-power-sound-speaker-tower-max-5-7-xlr-leds" />
			<id>https://www.theverge.com/?p=986839</id>
			<updated>2026-09-01T05:41:51-04:00</updated>
			<published>2026-09-01T12:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Audio" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Speakers" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Sony announced three new tower-style party speakers that will now be the largest options in its ULT Power Sound lineup. The new ULT Tower Max, ULT Tower 7, and ULT Tower 5 all feature expanded connectivity including USB-C, RCA, and XLR ports for connecting to audio gear using physical cables. The new models also come [&#8230;]]]></summary>
			
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<img alt="Sony’s ULT Tower Max speaker on a rug surrounded by furniture." data-caption="" data-portal-copyright="Image: Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/sonyspeaker1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony announced three new tower-style party speakers that will now be the largest options in its ULT Power Sound lineup. The new ULT Tower Max, ULT Tower 7, and ULT Tower 5 all feature expanded connectivity including USB-C, RCA, and XLR ports for connecting to audio gear using physical cables. The new models also come with improved lighting using up to 100 LEDs to provide visual feedback for functions like battery life and Bluetooth syncing in addition to creating an animated light show synced to what you're listening to.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/sonyspeaker4.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="An access panel open on the back of the Sony ULT Tower 7 speaker showing various ports." title="An access panel open on the back of the Sony ULT Tower 7 speaker showing various ports." data-has-syndication-rights="1" data-caption="&lt;em&gt;All three of Sony&apos;s new ULT Power Sound speakers come with RCA, USB-C, XLR ports on the back for connecting to audio sources (or other speakers) with cables.&lt;/em&gt; | Image: Sony" data-portal-copyright="Image: Sony">
<p class="wp-block-paragraph">The largest of the new ULT Power Sound speakers is the <a href="https://www.amazon.com/dp/B0HF5Z52X6" data-type="link" data-id="https://www.amazon.com/dp/B0HF5Z52X6">$1,499.99, 121-pound Tower Max</a> that looks big enough to double as  …</p>
<p><a href="https://www.theverge.com/tech/986839/sony-ult-power-sound-speaker-tower-max-5-7-xlr-leds">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>John Higgins</name>
			</author>
			
			<title type="html"><![CDATA[Sony finally has a cheaper OLED to compete with midrange Samsung and LG TVs]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/985363/sony-releases-cheaper-bravia-6-oled-tv" />
			<id>https://www.theverge.com/?p=985363</id>
			<updated>2026-08-28T10:51:16-04:00</updated>
			<published>2026-08-27T12:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TVs" />
							<summary type="html"><![CDATA[After it unexpectedly showed up on a wall-mounting compatibility chart on Sony's site back in June, the company has announced the Sony Bravia 6 OLED TV. The TV sits below its other OLED TVs - the Bravia 8 and Bravia 8 II - as well as its Bravia 9 II and Bravia 7 II RGB [&#8230;]]]></summary>
			
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<img alt="The Sony Bravia 6 OLED TV on a table in a living room at night." data-caption="" data-portal-copyright="Image: Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/Sony-Bravia-6-lifestyle.jpg?quality=90&#038;strip=all&#038;crop=22.8,23.10036094314,54.8,50.799231237988" />
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<p class="wp-block-paragraph">After it <a href="https://www.flatpanelshd.com/news.php?subaction=showfull&amp;id=1780646829" data-type="link" data-id="https://www.flatpanelshd.com/news.php?subaction=showfull&amp;id=1780646829">unexpectedly showed up</a> on a wall-mounting compatibility chart on Sony's site back in June, the company has announced the Sony Bravia 6 OLED TV. The TV sits below its other OLED TVs - the Bravia 8 and <a href="https://www.theverge.com/tech/862340/sony-bravia-8-ii-tv-review">Bravia 8 II</a> - as well as its <a href="https://www.theverge.com/tech/966788/sony-bravia-9-ii-tv-review" data-type="link" data-id="https://www.theverge.com/tech/966788/sony-bravia-9-ii-tv-review">Bravia 9 II</a> and <a href="https://www.theverge.com/tech/937879/sony-bravia-7-ii-review" data-type="link" data-id="https://www.theverge.com/tech/937879/sony-bravia-7-ii-review">Bravia 7 II</a> RGB LED TVs.</p>
<p class="wp-block-paragraph">The Bravia 6 OLED comes in five sizes from 48 up to 83 inches and is priced to compete with the LG C6 OLED and Samsung S90H QD-OLED TVs. It has a 120Hz panel, runs on Google TV with Gemini, supports Dolby Vision, Dolby Atmos, and DTS:X and will have four HDMI 2.1 inputs. While the four HDMI 2.1 inputs could indicate the Bravia 6 uses a MediaTek Pentonic 800 SoC - one …</p>
<p><a href="https://www.theverge.com/tech/985363/sony-releases-cheaper-bravia-6-oled-tv">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation&#8217;s wireless gaming speakers launch in November]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/981562/sony-playstation-pulse-elevate-wireless-gaming-speakers-launch-date-preorder" />
			<id>https://www.theverge.com/?p=981562</id>
			<updated>2026-08-18T13:18:57-04:00</updated>
			<published>2026-08-18T13:18:57-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Speakers" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Sony's Pulse Elevate wireless gaming speakers are launching on November 12th and will cost $219.99, the company announced on Tuesday. Announced nearly a year ago, the speakers are compatible with a PS5, PlayStation Portal, PC, and Mac, and they include "studio-inspired planar magnetic drivers" that offer "lifelike sound across the entire audible spectrum," Sony says. [&#8230;]]]></summary>
			
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<img alt="Sony’s Pulse Elevate wireless speakers for PS5 and PC." data-caption="" data-portal-copyright="Image: Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/image_197bc1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony's Pulse Elevate wireless gaming speakers are launching on November 12th and will cost $219.99, <a href="https://blog.playstation.com/2025/09/24/introducing-pulse-elevate-sony-interactive-entertainments-first-wireless-speakers-for-desktop-gaming/">the company announced on Tuesday</a>. Announced <a href="https://www.theverge.com/news/785282/sony-playstation-pulse-elevate-wireless-speakers">nearly a year ago</a>, the speakers are compatible with a PS5, PlayStation Portal, PC, and Mac, and they include "studio-inspired planar magnetic drivers" that offer "lifelike sound across the entire audible spectrum," Sony says. They also include a built-in mic for voice chat, Sony's PlayStation Link low-latency tech, and charging docks for topping up the batteries. </p>
<div class="youtube-embed"><iframe title="PULSE Elevate Wireless Speakers - Features Trailer | PlayStation" src="https://www.youtube.com/embed/lgn9VHKFDd0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph">The Pulse Elevate speakers come in two colors, black and white, and preorders begin on September 1st at 10AM ET in the US or 10AM local t …</p>
<p><a href="https://www.theverge.com/tech/981562/sony-playstation-pulse-elevate-wireless-gaming-speakers-launch-date-preorder">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Antonio G. Di Benedetto</name>
			</author>
			
			<title type="html"><![CDATA[We’re reaching peak camera with the Sony A7R VI]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/gadgets/980064/sony-a7r-vi-6-hands-on-impressions-review" />
			<id>https://www.theverge.com/?p=980064</id>
			<updated>2026-08-14T17:38:48-04:00</updated>
			<published>2026-08-15T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Camera Reviews" /><category scheme="https://www.theverge.com" term="Cameras" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[It wasn't long ago that shooting with a super high-resolution camera meant making serious sacrifices for the sake of all those megapixels. Enter the A7R VI. Sony's latest flagship high-res camera is a 66.8-megapixel spec monster. In addition to its modest bump in resolution from the last-gen A7R V, it uses a new sensor and [&#8230;]]]></summary>
			
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<img alt="A close-up photo of the front of a Sony A7R VI camera with water droplets on it." data-caption="Maximum camera. | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/268698_Sony_A7R_VI_camera_review_ADiBenedetto_0015.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Maximum camera. | Photo: Antonio G. Di Benedetto / The Verge	</figcaption>
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<p class="has-drop-cap wp-block-paragraph">It wasn't long ago that shooting with a super high-resolution camera meant making serious sacrifices for the sake of all those megapixels. Enter the <a href="https://electronics.sony.com/imaging/interchangeable-lens-cameras/full-frame/p/ilce7rm6b">A7R VI</a>.</p>
<p class="wp-block-paragraph">Sony's latest flagship high-res camera is a 66.8-megapixel spec monster. In addition to its modest bump in resolution from the last-gen <a href="https://www.theverge.com/2022/10/26/23424298/sony-alpha-a7rv-full-frame-camera-ai-video-price-specs-features">A7R V</a>, it uses a new sensor and processor that unlock nearly any kind of shooting - from sports and action to usable 8K video. It's a huge departure from years ago, when high-resolution cameras were slower, noisier, and more specialized as a result of all those megapixels. </p>
<p class="wp-block-paragraph">The A7R VI's fully stacked sensor and new Bionz XR2 processor allow it to shoot …</p>
<p><a href="https://www.theverge.com/gadgets/980064/sony-a7r-vi-6-hands-on-impressions-review">Read the full story at The Verge.</a></p>
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			<entry>
			
			<author>
				<name>Andrew Liszewski</name>
			</author>
			
			<title type="html"><![CDATA[Sony could release a cheaper version of its WH-1000XM4 headphones, according to leaks]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/976735/sony-wireless-headphones-anc-wh-1000xm4c-leak" />
			<id>https://www.theverge.com/?p=976735</id>
			<updated>2026-08-07T12:15:46-04:00</updated>
			<published>2026-08-07T12:15:46-04:00</published>
			<category scheme="https://www.theverge.com" term="Audio" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Headphones" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Following the release of its premium and very expensive $650 The Collexion headphones in May, Sony could be taking its 1000X line of wireless noise-canceling headphones in a cheaper direction next month. The company is reportedly planning a refreshed and more affordable version of its six-year-old WH-1000XM4 headphones that will feature similar performance and specs [&#8230;]]]></summary>
			
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<figure>

<img alt="A photo of Sony’s WH-1000XM4, the best noise-canceling headphones for most people, resting on a table." data-caption="" data-portal-copyright="Photo by Chris Welch / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/21699857/IMG_0620-1.0.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Following the release of its premium and very expensive <a href="https://www.theverge.com/tech/933168/sony-1000x-collexion-review">$650 The Collexion headphones</a> in May, Sony could be taking its 1000X line of wireless noise-canceling headphones in a cheaper direction next month. The company is reportedly planning a refreshed and more affordable version of its <a href="https://www.theverge.com/21356313/sony-1000xm4-noise-canceling-headphones-review-price-specs-features">six-year-old WH-1000XM4 headphones</a> that will feature similar performance and specs as the original but at a lower price point, <a href="https://www.dealabs.com/magazine/sony-preparerait-un-wh-1000xm4c-la-variante-du-casque-wh-1000xm4-quon-na-pas-vu-venir-61648">according to reliable leaker billbil-kun</a>.</p>
<p class="wp-block-paragraph">The WH-1000XM4C are expected to launch in early September 2026 in black, silver, and lavender color options for &euro;249.99 or &pound;219.99, which is around $289 to $297 after currency conversion.</p>
<p class="wp-block-paragraph">The  …</p>
<p><a href="https://www.theverge.com/tech/976735/sony-wireless-headphones-anc-wh-1000xm4c-leak">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Jess Weatherbed</name>
			</author>
			
			<title type="html"><![CDATA[Sony pushes forward with ditching discs, despite backlash]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward" />
			<id>https://www.theverge.com/?p=973621</id>
			<updated>2026-07-31T07:23:23-04:00</updated>
			<published>2026-07-31T06:40:54-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Sony has received a lot of backlash from PlayStation fans since announcing that it's killing physical game disc production, but that hasn't swayed its decision. During Sony's latest earnings call, chief financial officer Lin Tao said that while the company "put in a lot of thought and time" when considering the opposition put forward by [&#8230;]]]></summary>
			
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<img alt="A photograph showing the Sony PlayStation 5 console disc drive." data-caption="" data-portal-copyright="Photo by Antonio G. Di Benedetto / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25072868/110923_new_Playstation_5_Slim_ADiBenedetto_0005.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony has received a lot of backlash from PlayStation fans since announcing that it's killing physical game disc production, but that hasn't swayed its decision. During Sony's latest earnings call, chief financial officer Lin Tao said that while the company "put in a lot of thought and time" when considering the opposition put forward by its gaming community, Sony has come to the conclusion that it will "cautiously move this forward."</p>
<p class="wp-block-paragraph">"There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing, that's the big factor," <a href="https://x.com/ethangach/status/2083096283720356284">Tao said</a> through an interpreter. "It's not just for P …</p>
<p><a href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward">Read the full story at The Verge.</a></p>
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