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	<title type="text">PlayStation | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-20T18:15:10+00:00</updated>

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		<entry>
			
			<author>
				<name>Terrence O’Brien</name>
			</author>
			
			<title type="html"><![CDATA[Kojima Productions disputes reports the studio is in trouble]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/997880/hideo-kojima-productions-physint-xbox-sony-playstation" />
			<id>https://www.theverge.com/?p=997880</id>
			<updated>2026-09-20T14:15:10-04:00</updated>
			<published>2026-09-20T14:15:10-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[After it was announced that Sony was dropping Hideo Kojima's Physint, and that instead the Metal Gear Solid creator's latest title would be coming to Xbox, there were a flurry of rumors about the falling out. Bloomberg reported that the decision was driven by a number of factors, including missed deadlines, budget and profitability concerns, [&#8230;]]]></summary>
			
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<figure>

<img alt="US-TECHNOLOGY-INTERNET-GAMES-AWARDS" data-caption="" data-portal-copyright="Photo by Frederic J. Brown / AFP via Getty Images" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25145145/1831287900.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">After it was announced that Sony was dropping Hideo Kojima's <em><a href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox">Physint</a></em>, and that instead the <em>Metal Gear Solid</em> creator's latest title would be coming to Xbox, there were a flurry of rumors about the falling out. <em><a href="https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox">Bloomberg</a></em> reported that the decision was driven by a number of factors, including missed deadlines, budget and profitability concerns, and its timed exclusivity. </p>
<p class="wp-block-paragraph">In an interview with <em><a href="https://www.ign.com/articles/hideo-kojima-reveals-what-happened-with-sony-in-exclusive-first-interview-since-playstation-ditched-physint">IGN</a></em>, Kojima said that, considering the broader state of the industry, which has seen a number of studios close, he was worried about the future of Kojima Productions:</p>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">I know there's a lot of news in the game industry that many studios are closing down,  …</p></blockquote>
<p><a href="https://www.theverge.com/games/997880/hideo-kojima-productions-physint-xbox-sony-playstation">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Wolverine on the PS5 goes back to a simpler (and bloodier) style of action game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/992937/wolverine-review-ps5" />
			<id>https://www.theverge.com/?p=992937</id>
			<updated>2026-09-09T17:24:43-04:00</updated>
			<published>2026-09-10T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Marvel's Wolverine captures just how angry its lead character is. The latest PS5 exclusive from Spider-Man developer Insomniac, Wolverine is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game Wolverine." data-caption="" data-portal-copyright="Image: Sony Interactive Entertainment" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/MW_ExtGameplay_WolverineHero_4k_2026.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph"><em>Marvel's Wolverine</em> captures just how angry its lead character is. The latest PS5 exclusive from <a href="https://www.theverge.com/23915605/spider-man-2-review-ps5"><em>Spider-Man</em> developer Insomniac</a>, <em>Wolverine</em> is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens toward land or racing a motorcycle across rain-slicked city streets. It's the kind of game that can really get your heart rate rising, and keeping Logan mad is a key part of the strategy. In many ways, it's a throwback to straightforward action titles of the past - and it's a refreshing change of p …</p>
<p><a href="https://www.theverge.com/games/992937/wolverine-review-ps5">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Dominic Preston</name>
			</author>
			
			<title type="html"><![CDATA[Xbox picks up Kojima&#8217;s Physint after PlayStation dropped it]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox" />
			<id>https://www.theverge.com/?p=993205</id>
			<updated>2026-09-10T06:02:05-04:00</updated>
			<published>2026-09-10T04:22:40-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Xbox will now publish Physint, an upcoming game from Metal Gear creator Hideo Kojima, after PlayStation decided to cancel it. The unexpected swap came in a flurry of announcements from PlayStation, Xbox, Kojima Productions, and Kojima himself. Sony, which published both of Kojima Productions' previous Death Stranding games, framed it as a "difficult decision to [&#8230;]]]></summary>
			
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<figure>

<img alt="Promo image for Kojima Productions game Physint, published by Xbox" data-caption="" data-portal-copyright="Image: Xbox / Kojima Productions" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/physint-kojima-xbox-1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Xbox will now publish <em>Physint</em>, an upcoming game from <em>Metal Gear </em>creator Hideo Kojima, after PlayStation decided to cancel it. </p>
<p class="wp-block-paragraph">The unexpected swap came in a flurry of announcements from <a href="https://x.com/PlayStation/status/2097875212427735146">PlayStation</a>, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/">Xbox</a>, <a href="https://x.com/KojiPro2015_EN/status/2097876258151710811">Kojima Productions</a>, and <a href="https://x.com/HIDEO_KOJIMA_EN/status/2097877506401681753">Kojima himself</a>. Sony, which published both of Kojima Productions' previous <em>Death Stranding</em> games, framed it as a "difficult decision to step away from collaborating with Kojima Productions," but insisted their "relationship remains strong."</p>
<p class="wp-block-paragraph">Kojima put things more bluntly on his personal X account, claiming that Sony gave the studio an unexpected cancellation notice in June, and that it has spent the last three mont …</p>
<p><a href="https://www.theverge.com/games/993205/physint-hideo-kojima-sony-playstation-microsoft-xbox">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Sony isn’t phasing out discs quite as quickly as we thought]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/991806/sony-disc-plant-90-percent-10-percent" />
			<id>https://www.theverge.com/?p=991806</id>
			<updated>2026-09-08T18:01:41-04:00</updated>
			<published>2026-09-08T17:52:13-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Sony isn't backing away from its decision to kill the video game disc in January 2028. But Sony isn't shutting down production as quickly as we thought, either. Two months after reports that Sony's last discmaking plant was already being repurposed, the company's discmaking division now says that one widely reported detail was wrong. Originally, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25717617/247361_PS5_Pro_VPavic_224.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony <a href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward">isn't backing away</a> from its decision to <a href="https://www.theverge.com/games/960212/sony-playstation-killing-discs-digital-preservation">kill the video game disc</a> in January 2028. But Sony isn't shutting down production as quickly as we thought, either. Two months after reports that <a href="https://www.theverge.com/games/961203/sony-austria-thalgau-end-disc-production-microlenses-instead">Sony's last discmaking plant was already being repurposed</a>, the company's discmaking division now says that one widely reported detail was wrong.</p>
<p class="wp-block-paragraph">Originally, it sounded like the division's president said the Thalgau plant would produce 90 percent fewer discs in 2028 - but the reality is it will only produce 10 percent fewer discs in 2028, an unnamed Sony DADC spokesperson <a href="https://game.substack.com/p/sonys-playstation-disc-plant-is-losing">told <em>Game</em> journalist Brian Crecente</a>. </p>
<p class="wp-block-paragraph">"To clarify and avoid any misleading informa …</p>
<p><a href="https://www.theverge.com/games/991806/sony-disc-plant-90-percent-10-percent">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation&#8217;s wireless gaming speakers launch in November]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/981562/sony-playstation-pulse-elevate-wireless-gaming-speakers-launch-date-preorder" />
			<id>https://www.theverge.com/?p=981562</id>
			<updated>2026-08-18T13:18:57-04:00</updated>
			<published>2026-08-18T13:18:57-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Speakers" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Sony's Pulse Elevate wireless gaming speakers are launching on November 12th and will cost $219.99, the company announced on Tuesday. Announced nearly a year ago, the speakers are compatible with a PS5, PlayStation Portal, PC, and Mac, and they include "studio-inspired planar magnetic drivers" that offer "lifelike sound across the entire audible spectrum," Sony says. [&#8230;]]]></summary>
			
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<img alt="Sony’s Pulse Elevate wireless speakers for PS5 and PC." data-caption="" data-portal-copyright="Image: Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/image_197bc1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony's Pulse Elevate wireless gaming speakers are launching on November 12th and will cost $219.99, <a href="https://blog.playstation.com/2025/09/24/introducing-pulse-elevate-sony-interactive-entertainments-first-wireless-speakers-for-desktop-gaming/">the company announced on Tuesday</a>. Announced <a href="https://www.theverge.com/news/785282/sony-playstation-pulse-elevate-wireless-speakers">nearly a year ago</a>, the speakers are compatible with a PS5, PlayStation Portal, PC, and Mac, and they include "studio-inspired planar magnetic drivers" that offer "lifelike sound across the entire audible spectrum," Sony says. They also include a built-in mic for voice chat, Sony's PlayStation Link low-latency tech, and charging docks for topping up the batteries. </p>
<div class="youtube-embed"><iframe title="PULSE Elevate Wireless Speakers - Features Trailer | PlayStation" src="https://www.youtube.com/embed/lgn9VHKFDd0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph">The Pulse Elevate speakers come in two colors, black and white, and preorders begin on September 1st at 10AM ET in the US or 10AM local t …</p>
<p><a href="https://www.theverge.com/tech/981562/sony-playstation-pulse-elevate-wireless-gaming-speakers-launch-date-preorder">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jess Weatherbed</name>
			</author>
			
			<title type="html"><![CDATA[Sony pushes forward with ditching discs, despite backlash]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward" />
			<id>https://www.theverge.com/?p=973621</id>
			<updated>2026-07-31T07:23:23-04:00</updated>
			<published>2026-07-31T06:40:54-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Sony has received a lot of backlash from PlayStation fans since announcing that it's killing physical game disc production, but that hasn't swayed its decision. During Sony's latest earnings call, chief financial officer Lin Tao said that while the company "put in a lot of thought and time" when considering the opposition put forward by [&#8230;]]]></summary>
			
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<img alt="A photograph showing the Sony PlayStation 5 console disc drive." data-caption="" data-portal-copyright="Photo by Antonio G. Di Benedetto / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25072868/110923_new_Playstation_5_Slim_ADiBenedetto_0005.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="wp-block-paragraph">Sony has received a lot of backlash from PlayStation fans since announcing that it's killing physical game disc production, but that hasn't swayed its decision. During Sony's latest earnings call, chief financial officer Lin Tao said that while the company "put in a lot of thought and time" when considering the opposition put forward by its gaming community, Sony has come to the conclusion that it will "cautiously move this forward."</p>
<p class="wp-block-paragraph">"There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing, that's the big factor," <a href="https://x.com/ethangach/status/2083096283720356284">Tao said</a> through an interpreter. "It's not just for P …</p>
<p><a href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Cameron Faulkner</name>
			</author>
			
			<title type="html"><![CDATA[The PlayStation replica ornament is an homage to a great, yet fragile console]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/967989/hallmark-keepsake-playstation-ornament-hands-on" />
			<id>https://www.theverge.com/?p=967989</id>
			<updated>2026-07-20T16:06:40-04:00</updated>
			<published>2026-07-20T16:06:40-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[You probably know the signature PlayStation boot sound. Did you know that it's technically a multi-part chime? There's the synthy section where "Sony Computer Entertainment" shows onscreen with a white background. You only get to the next screen with the echo-y chimes and the color-filled PlayStation logo if your console recognizes the disc. How badly [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="The ornament requires three 1.5-volt coin batteries, which are included in the box. | Photo: Cameron Faulkner/The Verge" data-portal-copyright="Photo: Cameron Faulkner/The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/psornament.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The ornament requires three 1.5-volt coin batteries, which are included in the box. | Photo: Cameron Faulkner/The Verge	</figcaption>
</figure>
<p class="wp-block-paragraph">You probably know the <a href="https://www.youtube.com/watch?v=otZbXxRRtzw">signature PlayStation boot sound</a>. Did you know that it's technically a multi-part chime? There's the synthy section where "Sony Computer Entertainment" shows onscreen with a white background. You only get to the next screen with the echo-y chimes and the color-filled PlayStation logo if your console recognizes the disc. How <em>badly </em>I wanted my sorta-broken console to get to that second screen.</p>
<p class="wp-block-paragraph">My console's disc spindle came apart pretty early into me owning it. As an eight-year-old kid, fixing the spindle was the riskiest undertaking of my life yet. The internet wasn't really a haven for how-tos yet, so I superglued that …</p>
<p><a href="https://www.theverge.com/tech/967989/hallmark-keepsake-playstation-ornament-hands-on">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[The PS6 sure sounds like a handheld]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/963132/sony-playstation-future-handheld-pc-business-meeting-end-of-discs" />
			<id>https://www.theverge.com/?p=963132</id>
			<updated>2026-07-14T19:54:46-04:00</updated>
			<published>2026-07-15T06:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[The video game industry is in turmoil. Microsoft and Sony are starting to pivot to their next consoles, but it's not looking great: Prices are soaring, Sony is killing the video game disc, and Microsoft is jettisoning studios ahead of the transition. What could entice people to pay? On the Xbox front, we genuinely can't [&#8230;]]]></summary>
			
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<figure>

<img alt="The PlayStation Portal resting on a glass coffee table." data-caption="The PlayStation Portal — not a new PS6. | Photo by Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo by Antonio G. Di Benedetto / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25080261/111323_PlayStation_Portal_ADiBenedetto_0001.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	The PlayStation Portal — not a new PS6. | Photo by Antonio G. Di Benedetto / The Verge	</figcaption>
</figure>
<p class="wp-block-paragraph">The video game industry is in turmoil. Microsoft and Sony are starting to pivot to their next consoles, but it's not looking great: <a href="https://www.theverge.com/entertainment/953615/steam-machine-price-game-consoles-future-ps6-project-helix">Prices are soaring</a>, Sony is <a href="https://www.theverge.com/games/960212/sony-playstation-killing-discs-digital-preservation">killing the video game disc</a>, and Microsoft is <a href="https://www.theverge.com/news/961546/xbox-layoffs-studio-sales-2026">jettisoning studios</a> ahead of the transition. What could entice people to pay? </p>
<p class="wp-block-paragraph">On the Xbox front, <a href="https://www.theverge.com/entertainment/961924/xbox-billion-users">we genuinely can't say</a>. But on June 5th, Sony dropped an unusual number of hints about the future of PlayStation in <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/business_segment_meeting/pdf/2026/GNS_QA_E.pdf">an investor "business meeting" Q&amp;A</a>. </p>
<p class="wp-block-paragraph">This Q&amp;A arrived a month before Sony announced the end of PlayStation discs. But when I reread it with the death of discs in mind… it hits differently. Let's walk through it, shall we?</p>
<iframe src="https://embed.documentcloud.org/documents/28435006-sony-game-network-services-gns-segment-small-meeting-qa-summary/?embed=1" width="8.5" height="11" allow="fullscreen"></iframe>
<p class="wp-block-paragraph">Pa …</p>
<p><a href="https://www.theverge.com/games/963132/sony-playstation-future-handheld-pc-business-meeting-end-of-discs">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Sony delays its new PS5 fight stick]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/965457/sony-playstation-flexstrike-wireless-fight-stick-delay" />
			<id>https://www.theverge.com/?p=965457</id>
			<updated>2026-07-14T12:50:28-04:00</updated>
			<published>2026-07-14T12:47:49-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Sony is delaying the launch of its FlexStrike fight stick controller for PS5 and PC, which had been set to launch on August 6th, to an unspecified date in the future. The company blames the delayed launch on "unexpected production delays." The original planned launch of the FlexStrike would have lined up with the release [&#8230;]]]></summary>
			
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<img alt="A photo of Sony’s FlexStrike fight stick for PlayStation and PC." data-caption="" data-portal-copyright="Image: Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/e83ee8bdc472aaa069d6fb0cd1c51a1151b2ed3e.jpg.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Sony is delaying the launch of its FlexStrike fight stick controller for PS5 and PC, which had been set to launch on August 6th, to an unspecified date in the future. The company blames the delayed launch on "unexpected production delays." The original planned launch of the FlexStrike would have lined up with <a href="https://blog.playstation.com/2026/02/12/marvel-tokon-fighting-souls-arrives-on-ps5-pc-august-6/">the release date</a> of <em>Marvel T&#333;kon: Fighting Souls</em>, a Marvel-themed fighting game developed by Arc System Works that PlayStation is publishing.</p>
<p class="wp-block-paragraph">"We wanted to share an update on the launch timing for FlexStrike wireless fight stick," Sony says in <a href="https://blog.playstation.com/2026/06/01/flexstrike-wireless-fight-stick-27-gaming-monitor-and-pulse-elite-wireless-speakers-new-playstation-hardware-details/">an update</a> to a PlayStation blog post about the controller and other accessories. "Due to unex …</p>
<p><a href="https://www.theverge.com/games/965457/sony-playstation-flexstrike-wireless-fight-stick-delay">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Brad Bourque</name>
			</author>
			
			<title type="html"><![CDATA[Where to preorder Grand Theft Auto VI]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/gadgets/960838/grand-theft-auto-gta-6-vi-preorder-editions-buy" />
			<id>https://www.theverge.com/?p=960838</id>
			<updated>2026-07-02T16:41:14-04:00</updated>
			<published>2026-07-05T12:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Verge Shopping" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Rockstar's long-awaited Grand Theft Auto VI is launching November 19th, 2026 for PlayStation 5 and Xbox Series S/X consoles. The game will be available digitally at launch, with physical cases containing codes, not discs, so your options for preordering are straightforward. The preloading phase for the game begins on November 12th, which should give you [&#8230;]]]></summary>
			
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<img alt="A screenshot from GTA VI." data-caption="A look at in-game cosmetics you’ll get with the Ultimate edition. | Image: Rockstar Games" data-portal-copyright="Image: Rockstar Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ULTIMATE_EDITION_01_de9b57.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	A look at in-game cosmetics you’ll get with the Ultimate edition. | Image: Rockstar Games	</figcaption>
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<p class="wp-block-paragraph">Rockstar's long-awaited <em>Grand Theft Auto VI </em>is launching November 19th, 2026 for PlayStation 5 and Xbox Series S/X consoles. The game will be available digitally at launch, with physical cases containing codes, <a href="https://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-games">not discs</a>, so your options for preordering are straightforward. The preloading phase for the game begins on November 12th, which should give you plenty of time to install the game. </p>
<p class="wp-block-paragraph">There are two versions of the game to choose from, the $79.99 Standard and $99.99 Ultimate editions. Both include the same preorder perks. You'll get the Vintage Vice City Pack when the game launches. It's a set of in-game items that includes vehicles, we …</p>
<p><a href="https://www.theverge.com/gadgets/960838/grand-theft-auto-gta-6-vi-preorder-editions-buy">Read the full story at The Verge.</a></p>
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