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	<title type="text">Games Review | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-23T19:10:05+00:00</updated>

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		<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Nobody does it like Remedy]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/999268/control-resonant-review-ps5-xbox" />
			<id>https://www.theverge.com/?p=999268</id>
			<updated>2026-09-23T15:10:05-04:00</updated>
			<published>2026-09-23T09:45:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant's twisted version of New York City. It's a game that lets you flip, twist, and fly through the air while exploring settings that look ripped out of Inception. [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Control Resonant." data-caption="" data-portal-copyright="Image: Remedy Entertainment" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/CTRL_R_Launch_4K_Media_02.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph">Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in <em>Control Resonant</em>'s twisted version of New York City. It's a game that lets you flip, twist, and fly through the air while exploring settings that look ripped out of <em>Inception</em>. It's as if you mashed up the meta storytelling of <em>House of Leaves</em> with the inventive platforming of <a href="https://www.theverge.com/games/790186/super-mario-galaxy-nintendo-switch-2"><em>Super Mario Galaxy</em></a> and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy making games like nobody else out there.</p>
<p class="wp-block-paragraph"><em>Resonant</em> is a sequel to <a href="https://www.theverge.com/2019/8/26/20832997/control-review-creators-thriller-ps4-xbox-pc">2019's <em>Control</em></a> - <a href="https://www.theverge.com/games/944151/control-resonant-hands-on">thou …</a></p>
<p><a href="https://www.theverge.com/games/999268/control-resonant-review-ps5-xbox">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/995539/fire-emblem-fortunes-weave-switch-2-review" />
			<id>https://www.theverge.com/?p=995539</id>
			<updated>2026-09-16T00:42:36-04:00</updated>
			<published>2026-09-16T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Nintendo has gotten quite good at making open-ended games. The Legend of Zelda: Breath of the Wild upended the idea of what a Zelda game could be by giving the player free rein to tackle any part of the map, a philosophy iterated upon with Tears of the Kingdom. On the Switch 2 this idea [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/NintendoSwitch2_FEFW_Scrn_05.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph">Nintendo has gotten quite good at making open-ended games. <em>The Legend of Zelda: Breath of the Wild</em> upended the idea of what a <em>Zelda</em> game could be by giving the player free rein to tackle any part of the map, a philosophy iterated upon with <em>Tears of the Kingdom</em>. On the Switch 2 this idea expanded to <a href="https://www.theverge.com/games-review/684518/mario-kart-world-review-nintendo-switch-2"><em>Mario Kart World</em></a> and <a href="https://www.theverge.com/nintendo/707449/donkey-kong-bananza-switch-2-nintendo-design-open-world"><em>Donkey Kong Bananza</em></a>. Now, Nintendo has brought this philosophy to <em>Fire Emblem</em> with <em>Fortune's Weave</em>. It works really well; with its many ways to progress through the game and tailor teams to your liking, <em>Fortune's Weave</em> has become my favorite game on the Switch 2 so far.</p>
<p class="wp-block-paragraph"><em>Fortune's Weave</em>'s structure is a big reason why it feels …</p>
<p><a href="https://www.theverge.com/games/995539/fire-emblem-fortunes-weave-switch-2-review">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Wolverine on the PS5 goes back to a simpler (and bloodier) style of action game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/992937/wolverine-review-ps5" />
			<id>https://www.theverge.com/?p=992937</id>
			<updated>2026-09-09T17:24:43-04:00</updated>
			<published>2026-09-10T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Marvel's Wolverine captures just how angry its lead character is. The latest PS5 exclusive from Spider-Man developer Insomniac, Wolverine is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game Wolverine." data-caption="" data-portal-copyright="Image: Sony Interactive Entertainment" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/MW_ExtGameplay_WolverineHero_4k_2026.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph"><em>Marvel's Wolverine</em> captures just how angry its lead character is. The latest PS5 exclusive from <a href="https://www.theverge.com/23915605/spider-man-2-review-ps5"><em>Spider-Man</em> developer Insomniac</a>, <em>Wolverine</em> is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens toward land or racing a motorcycle across rain-slicked city streets. It's the kind of game that can really get your heart rate rising, and keeping Logan mad is a key part of the strategy. In many ways, it's a throwback to straightforward action titles of the past - and it's a refreshing change of p …</p>
<p><a href="https://www.theverge.com/games/992937/wolverine-review-ps5">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Elden Ring on the Switch 2 isn&#8217;t tarnished]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/983307/elden-ring-nintendo-switch-2-review" />
			<id>https://www.theverge.com/?p=983307</id>
			<updated>2026-08-21T13:43:17-04:00</updated>
			<published>2026-08-26T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[FromSoftware is hoping to make a splash on the Switch 2 later this year when it launches The Duskbloods, a gothic competitive multiplayer game that's unlike anything the studio has made before. But before that, Switch 2 owners have a chance to experience the studio's biggest hit for the first time thanks to a port [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Elden Ring." data-caption="" data-portal-copyright="Image: Bandai Namco" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/assets_2026_06_1780581492_Torrent.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">FromSoftware is hoping to make a splash on the Switch 2 later this year when it launches <a href="https://www.theverge.com/entertainment/981990/the-duskbloods-hands-on-nintendo-switch-2-fromsoftware"><em>The Duskbloods</em></a>, a gothic competitive multiplayer game that's <a href="https://www.theverge.com/entertainment/981970/fromsoftware-duskbloods-nintendo-hidetaka-miyazaki">unlike anything the studio has made before</a>. But before that, Switch 2 owners have a chance to experience the studio's biggest hit for the first time thanks to a port of <em>Elden Ring</em> and its expansion, <em>Shadow of the Erdtree</em>. For the most part, the new version - called the "Tarnished Edition" - is <a href="https://www.theverge.com/2022/2/23/22946279/elden-ring-review-ps5-xbox-pc">the same game that captivated players in 2022</a>. But the shift in platform also makes it a particularly compelling way to explore the Lands Between.</p>
<p class="wp-block-paragraph"><em>Elden Ring</em> differentiated itself from past FromSoft game …</p>
<p><a href="https://www.theverge.com/entertainment/983307/elden-ring-nintendo-switch-2-review">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[The studio behind Pokémon struggles to find its voice in Beast of Reincarnation]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/974505/beast-of-reincarnation-review-ps5-xbox" />
			<id>https://www.theverge.com/?p=974505</id>
			<updated>2026-08-03T12:56:21-04:00</updated>
			<published>2026-08-03T20:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[You have to imagine that the team at Game Freak is bursting with ideas. The studio puts out new mainline Pok&#233;mon adventures with a machinelike precision. But every so often it launches a curious experiment, whether it's an action title about a militarized elephant or turning horse races into a card game, showing that it's [&#8230;]]]></summary>
			
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<img alt="A screenshot of the video game Beast of Reincarnation." data-caption="" data-portal-copyright="Image: Fictions" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/BoR-Screenshot-66.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph">You have to imagine that the team at Game Freak is bursting with ideas. The studio puts out new mainline <em>Pok&eacute;mon</em> adventures with a machinelike precision. But every so often it launches a curious experiment, whether it's <a href="https://www.theverge.com/2015/7/21/9008871/tembo-the-badass-elephant-review-xbox-ps4-pc">an action title about a militarized elephant</a> or <a href="https://www.theverge.com/2016/6/30/12071766/nintendo-3ds-best-new-games-kirby-megamix-boxboxboy">turning horse races into a card game</a>, showing that it's capable of more than the latest generation of pocket monsters. That's part of what makes the idea of <em>Beast of Reincarnation</em> so enticing. Here is an established studio breaking free of the franchise it has become known for to make its take on a blockbuster action game. Unfortunately new ideas are in short supply in <em>Beast</em>, an …</p>
<p><a href="https://www.theverge.com/entertainment/974505/beast-of-reincarnation-review-ps5-xbox">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Big Walk is like co-op Breath of the Wild]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/973166/big-walk-review" />
			<id>https://www.theverge.com/?p=973166</id>
			<updated>2026-08-03T08:07:59-04:00</updated>
			<published>2026-08-03T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Untitled Goose Game is a tough act to follow. It was a silly experience that captured what I imagine it would feel like to be a sentient goose: a lot of waddling, a lot of honking, and a lot of shenanigans. That's why Big Walk, the next game from Goose Game developer House House, feels [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/BigWalk_Screenshot_Jun26_01.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph"><em>Untitled Goose Game</em> is a tough act to follow. It was a silly experience that captured what I imagine it would feel like to be a sentient goose: a lot of waddling, a lot of honking, and a <em>lot</em> of shenanigans. That's why <em>Big Walk</em>, the next game from <em>Goose Game</em> developer House House, feels like a <a href="https://www.theverge.com/games/890010/panic-gaming-big-walk-portland-house-house">radical and unexpected departure</a>. Instead of playing as a goose terrorizing a small village, <em>Big Walk</em> is a co-op multiplayer game where you explore a large island and have to work together to solve puzzles. I've been playing <em>Big Walk</em> as a duo with my wife, and while we're not done yet, we've spent more than 13 hours exploring the island and solving prob …</p>
<p><a href="https://www.theverge.com/games/973166/big-walk-review">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[The Mermaid Mask is a perfect vacation murder mystery]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/971660/the-mermaid-mask-review" />
			<id>https://www.theverge.com/?p=971660</id>
			<updated>2026-07-31T17:42:05-04:00</updated>
			<published>2026-08-01T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The Mermaid Mask, the next point-and-click game from Tangle Tower developer SFB Games, has everything you could ask for in a great murder mystery. It starts with a compelling setup: The captain of a submarine is found dead in a locked room, his body next to a mysterious cauldron with blood trickling across the floor. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/ss_7d979e3a1f620ba9ba549819da6c8bd15437e5d9.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph"><em>The Mermaid Mask</em>, the next point-and-click game from <a href="https://www.theverge.com/2019/10/16/20917268/apple-arcade-tangle-tower-localization-translation"><em>Tangle Tower</em></a> developer SFB Games, has everything you could ask for in a great murder mystery.</p>
<p class="wp-block-paragraph">It starts with a compelling setup: The captain of a submarine is found dead in a locked room, his body next to a mysterious cauldron with blood trickling across the floor. The colorful cast of suspects stationed aboard are delightful to talk to, including a grumpy author trying to draft a sequel to his hit novel, an actor playing the lead in a movie based on that novel, a young woman who puts on elaborate illusion performances, and even a man who studies dreams. The submarine works as an excellen …</p>
<p><a href="https://www.theverge.com/games/971660/the-mermaid-mask-review">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[What Surrounds Us will make you think a lot about circles]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/961183/what-surrounds-us-review-pc-steam" />
			<id>https://www.theverge.com/?p=961183</id>
			<updated>2026-07-09T18:09:37-04:00</updated>
			<published>2026-07-25T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[What Surrounds Us takes its title literally. You play as a circle surrounding a hole in its middle - it looks like a donut with frosting. You work together with other sentient moving circles, sometimes helping them joyfully meet with others. And you traverse a large map that's composed entirely of, you guessed it, a [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/ss_765cecb6ce4a937c4f17d94cc6729212ecb56fa8.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph"><em>What Surrounds Us</em> takes its title literally. You play as a circle surrounding a hole in its middle - it looks like a donut with frosting. You work together with other sentient moving circles, sometimes helping them joyfully meet with others. And you traverse a large map that's composed entirely of, you guessed it, a series of circles. But the circles everywhere aren't just an artistic choice; they underscore the game's themes about working in connection with the environment and the things around us.</p>
<p class="wp-block-paragraph">Despite the trippy design, <em>What Surrounds Us</em> has a familiar format. I kept feeling echoes of <em>The Legend of Zelda</em> as I trekked across three dist …</p>
<p><a href="https://www.theverge.com/games/961183/what-surrounds-us-review-pc-steam">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[The new Halo remake is a reminder of what Xbox used to be]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/969563/halo-campaign-evolved-review-xbox-ps5-pc" />
			<id>https://www.theverge.com/?p=969563</id>
			<updated>2026-07-23T12:43:08-04:00</updated>
			<published>2026-07-23T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[It's impossible to talk about a new Xbox game without also talking about the state of Xbox. Microsoft's gaming division is in freefall: Recent headlines are dominated by extensive layoffs, decimated studios, and confusing strategies, most of which stem from years of bad decisions and expensive acquisitions. But it wasn't always that way. Through its [&#8230;]]]></summary>
			
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<figure>

<img alt="Promotional art from Halo: Campaign Evolved." data-caption="" data-portal-copyright="Image: Xbox Game Studios" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/assets_2026_06_1780857686_1b.HCE_Standard_Edition_No_Logo_3840x2180.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph">It's impossible to talk about a new Xbox game without also talking about the state of Xbox. Microsoft's gaming division is in freefall: Recent headlines are dominated by <a href="https://www.theverge.com/news/961546/xbox-layoffs-studio-sales-2026">extensive layoffs</a>, <a href="https://www.theverge.com/games/962223/doom-id-software-xbox-layoffs">decimated studios</a>, and <a href="https://www.theverge.com/entertainment/961924/xbox-billion-users">confusing strategies</a>, most of which stem from <a href="https://www.theverge.com/column/960600/xbox-is-a-disaster">years of bad decisions and expensive acquisitions</a>. But it wasn't always that way. Through its first two generations of existence, Xbox held its own against its more established rivals Nintendo and Sony, and a big reason for that was <em>Halo</em>. Bungie's shooter coupled a grand sci-fi story with nearly pitch-perfect action and single-handedly created a reason to buy an Xbox. Now, the game has go …</p>
<p><a href="https://www.theverge.com/entertainment/969563/halo-campaign-evolved-review-xbox-ps5-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Nintendo keeps making shooters more friendly and approachable]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/968220/splatoon-raiders-review-nintendo-switch-2" />
			<id>https://www.theverge.com/?p=968220</id>
			<updated>2026-07-21T08:22:25-04:00</updated>
			<published>2026-07-21T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Nintendo does a lot of weird things, but Splatoon might just be one of the strangest - or at least the boldest. The series started as an attempt to muscle into the ultra-competitive online shooter space, but in a way that feels a world away from the violence and bombast of Call of Duty or [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Splatoon Raiders." data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/NintendoSwitch2_SplatoonRaiders_scrn_03.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Nintendo does <a href="https://www.theverge.com/entertainment/896736/talking-flower-weird-nintendo">a lot of weird things</a>, but <em>Splatoon</em> might just be one of the strangest - or at least the boldest. The series started as an attempt to muscle into the ultra-competitive online shooter space, but in a way that feels a world away from the violence and bombast of <em>Call of Duty</em> or <em>Battlefield</em>. <em>Splatoon</em> is essentially candy-coated paintball starring <a href="https://www.theverge.com/2018/3/26/17163674/nintendo-splatoon-art-design-interview-hisashi-nogami">a race of skate punk squid creatures</a>, and <a href="https://www.theverge.com/23339801/splatoon-3-review-nintendo-switch">across three entries</a> Nintendo has just about perfected the formula. The series introduced the idea of competitive shooters to whole new audiences, and now it's expanding: <em>Splatoon Raiders</em> takes it in a different direction, but with the same focus o …</p>
<p><a href="https://www.theverge.com/entertainment/968220/splatoon-raiders-review-nintendo-switch-2">Read the full story at The Verge.</a></p>
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